(Basically, giant war machines rip armies to shreds if you're not careful) Including the Vinchi Land Leviathan, the Alin Glass Dragon, and the Cuotl City of Vengeance.
#Rise of legends alin mod
I took some notes and here are the ratings, a list of the mod features, comments on other peoples problems and some. A roster of fully voiced heroes and units for each faction.Ħ. Hey all, this is my review for Motters New Nations Mod for Skirmish mode in Rise of Legends I played a skirmish battle with each nation and experimented with adding the new nations to maps in the scenario editor as a test. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. Historic wars between the Kahan, Skald, and Kragar.ĥ. The reality-based resource wood has been replaced by Timonium. With the Vinchi, Alin and Cuotl colonizing a new continent. Six campaigns for all races, both old and new. As an addendum to the above, ZOOMING OUT OF THE STANDARD CAMERA VIEW!Ĥ. Least detailed and most mysterious are the Kragar, which appear to have been some kind of race of bestial giants.' Granted I just copy and pasted this from the games TV Tropes page under 'trivia' but I believe that shouldn't detract from the point I'm trying to get across.ģ.1. The Skald were based on Finnish mythology with touches of Slavic and Norse, and built cities of ice. The Kahan were based upon Mongolian culture and mythology, and might have had mobile cities on the back of enormous beasts of burden (and in fact, the map editor still has some icons for their heroes and units).
'Each of the three "theoretical races" seems to have been at least as original and well thought out as the three that made it into the game. The introduction of previously cut factions, specifically.